|Fate of the Furious
Lighting Sequence Lead
Led a team of twelve lighters, producing roughly 500 shots for the third act ice sheet battle.
Worked closely with pipeline department, developing a custom VRay proxy system to allow on the fly shader changes and other optimizations to expand what we could do with deferred geometry in Maya. Closely coordinated with Environments and FX to create procedural ice sheet for both environments and destruction FX.
Maya | VRay